Own game · iOS
Flint
A merge puzzle for in-between moments: stone and wood become tools, tools become artefacts – from the Stone Age to modern times. A playground for UI, motion and 3D.
- Role
- Concept, game & UI design, 3D
- Period
- 2026
- Platform
- iPhone · TestFlight beta
- Team
- Solo project (PixelCraft)
The idea
Strike two stones, a spark appears.
On a fixed board you slide all pieces in one direction at once. Matching pieces merge into the next stage: stone becomes wedge, wedge becomes blade, blade and handle become a knife. At the end of the chain waits an artefact.
Artefacts are traded for blueprints, tribes learn new skills, and every age brings new pieces.
Why a game?
Games don’t forgive an unclear interface.
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Readable in a split second
Every piece has to be recognisable instantly in a tiny space – shape, material and level at a glance.
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Onboarding without text
The rules reveal themselves through play. Only what can’t be discovered is explained.
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Rewards with finesse
Rare finds are celebrated, achievements collected, and every 14 days there’s a challenge for everyone – motivation without dark patterns.
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3D as a signature
Pieces and artefacts are modelled and rendered by me – like the flint stone in the app icon.






